- Система: Fairchild Channel F
- Жанр: Edutainment, Multigame
- Игроков: 1
- Рейтинг:
- Издатель: Fairchild
- Год выпуска: 1977

#### Описание:

Снова подсаживаемся к телевизору с калькулятором и очень удивляем приставку своими быстрыми, а главное, правильными ответами по умножению и делению :)Управление:

Вращение влево-вправо - меняем единицы и десятки

Нажав влево - получаем доступ к сотням и тысячам.

Вращение влево-вправо - меняем сотни и тысячи

Нажав вправо - получаем доступ к единицам и десяткам...

ВНИЗ - ответить

ВВЕРХ - новая задача (только после правильного ответа)

В мануале представлены математические игры, в которые, если пофантазировать как следует, моно сыграть на этом картридже :)

Mathematical Chairs

This is a game for 2 or more players.

Rules:

1. Choose who is going to go first.

2. Each player then takes turns solving problems on the Math Quiz. He

continues to solve problems until he gets one wrong. Correct answers after

TRY AGAIN count.

3. When a player gets a problem wrong, he gives up the "mathematical chair"

to the next player.

4. Keep score for each player by pressing RESET between players.

5. The player with the most correct answers after everyone has been in the

"mathematical chair" wins.

For added variety, DO NOT press RESET between players. See how many problems

the group can get right. After the game has gone around once there should

only be as many wrong answers as there are players.

Up To 1000

This is a game for any number of players. It combines arithmetic skill with

blind luck!

Players take turn solving addition problems. For each correct problem, the

ANSWER is added to your score. The first one to get EXACTLY 1000 wins! If a

player goes over 1000, he presses RESET, then button 2 for subtraction and

subtracts his answers until he gets 1000. If he goes back down past 1000,

do addition problems again. Note: If one player is subtracting and the others

are still adding, be sure to press RESET and button 1 for addition between

players.

Star Gazer

Astronomy has always been a blend of skill and luck! Use your skill at

arithmetic combined with your luck to see which "astronomer" can discover the

most stars.

Rules:

1. Each player draws twenty stars, planets, rockets, and moons on a sheet of

paper. Inside each shape write a single digit number from 1 to 0. A player

may write the same number any amount of times or may omit any numbers just as

long as each shape contains one single digit number.

2. Flip a coin to see who goes first and solve the problems on Math Quiz.

3. If you get an answer right, find a star that matches each digit in your

answer and color it in. For example, if the problem is

23

+53

---

??

and you correctly answer 76, you would find a star or planet marked 7 and one

marked 6 and color them in. If you only have one that’s all you color.

Correct answers after TRY AGAIN do not count.

4. You can only use shapes once. If you cannot find an empty star or planet

for one of your digits, you cannot color any shape in.

5. The astronomer who discovers all of his or her shapes first -- wins the

"Nobel Prize."

Hang Math

Play Hang Math the same way you would play hangman. Draw a simple gallows.

For each wrong answer, draw a part of the body. "TRY AGAIN" counts as a

wrong answer.

Scoring:

Head -- 1st wrong answer

Body -- 2nd wrong answer

Arms -- 3rd and 4th wrong answer for each arm

Hands -- 5th and 6th wrong answer for each hand

Legs -- 7th and 8th wrong answer for each leg

The person who completes a body first loses and is out of the game.

Note: For longer games, eyes nose, mouth, fingers and toes can be added.

A-maze-ing Math

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Start * * * *

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* * * * * * * * * Finish

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*** *** ***** * * * ******* * *

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* ***** * * * * *** *** * * ***

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* * ******* * * ******* * *** *

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* *** * * *** * * * *** * * ***

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* * *** *** ******* * * * *** *

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* * *** * * *** ***** * * * ***

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* ***** * *** *** * *** * * * *

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*** *** * ******* *** *** * * *

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Play Math Maze with a friend. Flip a coin to see who goes first and take

turns answering problems. If you get the problem correct (TRY AGAIN

doesn’t count) and your correct answer is less than 10, move that many

spaces through the maze. If your correct answer is greater than 10, RESOLVE

your answer (that is, add the digits of your answer together to get a final

answer) and move that many spaces. If your resolved answer is still greater

than 10, resolve it again until your final answer is less than 10. For

example, if your problem is

06

+02

---

??

and you correctly answer 8, move 8 spaces through the maze. If your problem

is

12

+24

---

??

and you correctly answer 36, resolve this answer by adding 3+6 and move 9

spaces. If your problem is

24

+25

---

??

and you correctly answer 59, resolving this answer by adding 5+9 to get 14.

Since this is still greater than 10, resolve it again by adding 1+4 and move

5 spaces.

Rules:

1. Move as many spaces through the maze as your answer or resolved answer.

2. If you are at a dead end and you haven’t used up your number of spaces,

you can back out of the dead end with the spaces you haven’t used up.

3. You do not have to finish with the exact number of spaces. First one out

wins!

4. You can move any direction possible at any time during your turn.

5. Remember, there is more than one way to get through the maze!

Hint: Trace the maze so it can be used over or make up your own!!

Digital Dots

Play digital dots with a friend.

Rules:

1. Draw 20 rows of dots with 20 dots in a row. Making sure the dots in the

rows line up to form a grid.

2. Take turns answering problems.

3. For each correct answer, connect any two dots from side to side or up and

down. DO NOT CONNECT DIAGONALLY.

4. If your answer is wrong, your opponent gets to draw two connecting lines.

5. Put your initial in each box you complete. The player with the most

initialed squares is the winner.

Math Battle

Play Math-Battle with two or more players. Each player draws 10 vertical

columns with 10 horizontal rows. This grid is called a matrix. Number each

column starting at the left and each row starting at the bottom with 1 through

10. The square where a column and a row cross is called an intersect. Each

player has 5 Destroyers, worth 1 point (see play section); 4 Battle Ships,

worth 2 points; 3 P.T. Boats worth 3 points; 2 Submarines worth 4 points; and

1 Carrier worth 5 points. These ships are positioned on your secret battle

matrix one ship to an intersect (15 ships in all) by putting a "B" for Battle

Ship and "S" for Submarine, etc., in the appropriate squares.

Play:

1. Choose who is to start.

2. Solve the Math-Quiz you have chosen -- answers after TRY AGAIN count.

3. When you answer a problem correctly which has a one digit solution play as

follows:

23

-21

---

02

You have just one hit on coordinates 0,2 or 2,0 (0 is 10).

Note: The first number is always the column and the 2nd number is always the

row.

When you answer a problem correctly which has a two digit solution--play is as

follows:

23

+13

---

36

You have just scored two hits on coordinates 3,6 and 6,3. If anyone, except

you, has a ship in those intersects it is destroyed and you have scored the

total appropriate points for yourself. (Points are kept tract of only if there

are 3 or more players.)

When you answer a three digit problem correctly, for example:

89

+34

---

123

You have just scored three hits on any 3 coordinate intersections made up of

any 3 combinations of your answer. For example: (1,2 ; 2,1 and 3,2) or

(2,3 ; 1,3 and 2,1) and so forth.

Scoring:

If you are playing a two player game the one who destroys all of his opponent’s

ships wins. If you are playing with 3 or more players the player with the

most points wins even though he may NOT be the last one left.

Hints: Always mark down your shots on your secret battle matrix so you always

know which coordinates you have fired upon.

Другие названия игры -

**Matematik (Luxor), Autorennen (Saba), Math Quiz II - Multiplication + Division**

Кроссплатформенная игра! -

**Math Quiz II - Multiplication & Division**

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