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Primal Rage

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  • Система: 3DO Interactive Multiplayer
  • Игроков: 2
  • Издатель: GoldStar
  • Год выпуска: 15.11.1995


Primal Rage Time Warner Interactive 1995 US
Publisher: Goldstar

(L)oose or (C)omplete: C
Developed by LG Electronics.

Description: Based on the 1994 Atari Games coin-op. Dinosaurs duke it out. Solid port of the arcade game with meaningless cut-scenes to bring it to "the 32-bit era".

A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world.

Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

On paper, Primal Rage may be the greatest video game of all time. With gigantic, motion-captured dinosaurs and apes battling for dominion over a post-apocalyptic world, what’s not to like? I remember drooling over the screenshots of Primal Rage in magazines - they absolutely blew my mind. Then, I played it. For a game that looks so damn good, Primal Rage plays remarkably bad. First, there’s the issue of the animation - or lack of it. Sure, the creatures look amazing in their pre-battle poses, but their attacks are choppy beyond belief! Next, there’s the abysmal collision detection. You’ll witness gratuitous flying blood even when a claw misses by a mile! Between the stilted animation, kicked-up dust, and flying blood, it’s generally hard to tell what the heck’s going on. In theory, you can pick up and eat human spectators for health, but this is so hard to execute that most players won’t even bother. That said, this 3DO version is probably the best you’ll encounter outside of the arcade. The graphics are crisp, and the creatures are much larger than the SNES or Genesis versions. The active volcanoes and devastated city skylines in the backgrounds are really fun to look at. The controls are responsive as well, although I don’t like how the game pauses momentarily when a match ends to load the "victory" animation. This 3DO version of Primal Rage also includes video intros for each character, but frankly, these are awful. Poorly narrated and badly pixelated, you wonder why they even bothered. The game displays statistics and high scores, but sadly, these aren’t saved when you power the system off. Overall, I’d have to say this is an above average version of a below average fighter. 2D fighter fans should take note, but casual gamers can look past this.

Кроссплатформенная игра! - Primal Rage


Original Coin-Op Development
Producer: Dennis Harper
Designer: Frank Kuan
Programmers: Dennis Harper, Frank Kuan
Art Director: Jason Leong
Game Designer: J. Cameron Petty
Audio Designer: Jeanne Parson
Associate Producer: Stephen Riesenberger

Consumer Development
Senior Producer: Ken Humphries
Associate Producer: Thomas MacDevitt
Cinematic Sequences: Providence Studios, George Salazar, James Wigdahl, Steve Gefron, Rober Evans
Test Manager: Curtis Soldano
TWI Game Testers: John Arvay, Robert Boone, Kevin Filson, Mike Kruse, Brian Fritts
Product Marketing Manager: John Golden
Manual: John Mongelluzzo
Special Thanks: John Fisher, Chris Ryu Tang, Norman Manes, Derryl Depriest

Probe Entertainment
Programmer: Keith Burkitt
Artists: Terry Ford, Paul Brierly
Musicians: Stuart McDonald, Andy Brock
QA Manager: Clifford Ramsey
Testers: Nick McGee, Michael Movel, Mark Viccary, James Brown, Russell Wark, Robert Lewtas, Michael Patrick
Producer: Robert O’Farrell
Assistant Producer: James Stewart, Jim Bradstock
Special Thanks: Nigel Little

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